Go Fetch
Go Fetch is a short film I completed over my senior year at Ringling College of Art + Design. I am responsible for all aspects of the film from pre-production to final rendering. The film is about a tennis ball who runs away from his tortured life as a dog's chew toy in hopes of finding happiness at the tennis court.
Wilson was a fun character to work with. I voiced him myself and in many ways he reflects my love of goofy funny characters. designing his look was really important to show his character. His texturing and groom went through many iterations in order to properly contrast his character against the clean tennis balls he meets in the film.
Wilson character painting and design exploration
Wilson model turnaround and wireframe breakdown
Harry character painting and pose exploration
Harry Was an exciting challenge of the film. His character is based off of many different experiences that I’ve had with my own dogs. It was important for him to be a monster towards the tennis balls in the film while still being cute. Working with him was a great opportunity to study creature anatomy and alter my process to bring a non human character to life.
Harry model turnaround and wireframe breakdown
Animatic
Progression
Storyboard
Layout
Final
Promotion
In order to promote the film I created a series of promotional images that were used throughout my social media accounts to generate more intrest in the film.
To tie the film together I enlisted the help of the talented Sean Andres to create an original musical score. To learn more about Sean click this button.
Programs Used: Maya, Photoshop, Premire, NukeX, Substance Painter, ZBrush, Arnold